Make unrealistic ideas
come to life
Welcome to this creative portfolio.
From a young age I started on projects with unrealistic expectations, now I make unrealistic designs come to life. Challenging myself with bigger projects and new materials every time.
My creative journey started with drawing and painting, it led to costume build and mechatronics. Even though my painting teacher still asks me if I pursued a drawing or painting career, I'm glad I looked behind the ordinary and turned it up a notch.
Latest Projects
Hand gesture recognition
The term AI refers to simulation of human intelligence by machines. Machine learning and deep learning are covered under the umbrella term AI. Machine learning software is able to predict outcomes by providing algorithms of older data [2]. Deep learning is a subset of machine learning and uses neural network structure algorithms. It requires more data for an accurate response. ML requires mores human intervention to correct and learn while with DL it learns from its environment and past mistakes which makes it more accurate. In short, ML learns from user input and DL from environmental input. [3]
Smoke Machine
Be Creative Experience
Creating an experience in two days for around a hundred visitors. We chose to execute a tension based game. The user had to defuse a bomb by correctly answering the question correlated to a color. We worked with suspenseful lightning and music and got second place for our creation.
Aloy Shadow Stalwart
Making this cosplay was on my bucket list. I promised myself that whenever I had the money to buy a 3D printer I would make this version of Aloy from Horizon Zero Dawn. Not only did I have a lot of fun making this costume, it also strengthened by modelling skills, I have obtained so many new skills that I still use to this day. This cosplay containt 40 different models and over 200 (Two hundred!) pieces. All printer by my precious Ender 5 Combined the prints weight around 3 to 4 kilos. Start big or go home (I guess). For no particular reason I used PLA+ for the prints. Most of the models have a curve on the game model, but I chose to make most pieces flat to avoid a lot of printing support and thus to save up material. A very easy way to curve your prints, is by dipping them into hot water for a couple second until the material is softened then bend them around a round object to achieve the correct roundness. This technique is especially very handy with the headpiece. The side pieces of the headpiece perfectly fit the rounding of the head using this method.
Arcane Vi Gauntlet
The first part of the making of Vi's gauntlet from arcane. This series will contain two parts: Creating the physical object and the electronics. For this part we will be looking into the making of the gauntlet it self with mainly foam and PLA.
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